I don't understand how this guy managed to blend his character & shield shader together and couldn't get together
Link
how would one go about this? does amplify make it any easier?
Blending 2 shaders?
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Blending 2 shaders?
Hello, thank you for getting in touch!
From what I can tell by the screenshot shared, he simply added 2 materials to the same mesh:

You do not require ASE to do this, simply set the Size parameter to the number of desired materials that you want to blend together in the same mesh and drag each material over to each element slot.
Ideally, you could achieve a more performant and flexible result by creating a single multi-pass shader rather than using several shaders.
From what I can tell by the screenshot shared, he simply added 2 materials to the same mesh:

You do not require ASE to do this, simply set the Size parameter to the number of desired materials that you want to blend together in the same mesh and drag each material over to each element slot.
Ideally, you could achieve a more performant and flexible result by creating a single multi-pass shader rather than using several shaders.
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- Joined: Sat Feb 16, 2019 1:46 pm
Re: Blending 2 shaders?
Thank you! I didn't know it was that simpleAmplify_Borba wrote:Hello, thank you for getting in touch!
From what I can tell by the screenshot shared, he simply added 2 materials to the same mesh:
You do not require ASE to do this, simply set the Size parameter to the number of desired materials that you want to blend together in the same mesh and drag each material over to each element slot.
Ideally, you could achieve a more performant and flexible result by creating a single multi-pass shader rather than using several shaders.
it does seem odd since you can already have multiple materials on a mesh without necessarely having the material both cover the entire mesh but instead different faces each.
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- Joined: Tue Oct 02, 2018 5:24 pm
Re: Blending 2 shaders?
From what it looks like from the media you shared I believe you could do this in Amplify quite easily using the Outline node with the culling set to back instead of front. After that you can feed whatever effects you want straight into the outline.