I don't understand how this guy managed to blend his character & shield shader together and couldn't get together
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how would one go about this? does amplify make it any easier?
Amplify_Borba wrote:Hello, thank you for getting in touch!
From what I can tell by the screenshot shared, he simply added 2 materials to the same mesh:
You do not require ASE to do this, simply set the Size parameter to the number of desired materials that you want to blend together in the same mesh and drag each material over to each element slot.
Ideally, you could achieve a more performant and flexible result by creating a single multi-pass shader rather than using several shaders.
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