Blending 2 shaders?

Node-based Shader Editor
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PaperMartin
Posts: 2
Joined: Sat Feb 16, 2019 1:46 pm

Blending 2 shaders?

Post by PaperMartin »

I don't understand how this guy managed to blend his character & shield shader together and couldn't get together
Link
how would one go about this? does amplify make it any easier?
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Blending 2 shaders?

Post by Amplify_Borba »

Hello, thank you for getting in touch!

From what I can tell by the screenshot shared, he simply added 2 materials to the same mesh:

Image

You do not require ASE to do this, simply set the Size parameter to the number of desired materials that you want to blend together in the same mesh and drag each material over to each element slot.

Ideally, you could achieve a more performant and flexible result by creating a single multi-pass shader rather than using several shaders.
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PaperMartin
Posts: 2
Joined: Sat Feb 16, 2019 1:46 pm

Re: Blending 2 shaders?

Post by PaperMartin »

Amplify_Borba wrote:Hello, thank you for getting in touch!

From what I can tell by the screenshot shared, he simply added 2 materials to the same mesh:

Image

You do not require ASE to do this, simply set the Size parameter to the number of desired materials that you want to blend together in the same mesh and drag each material over to each element slot.

Ideally, you could achieve a more performant and flexible result by creating a single multi-pass shader rather than using several shaders.
Thank you! I didn't know it was that simple
it does seem odd since you can already have multiple materials on a mesh without necessarely having the material both cover the entire mesh but instead different faces each.
naitoookami
Posts: 17
Joined: Tue Oct 02, 2018 5:24 pm

Re: Blending 2 shaders?

Post by naitoookami »

From what it looks like from the media you shared I believe you could do this in Amplify quite easily using the Outline node with the culling set to back instead of front. After that you can feed whatever effects you want straight into the outline.
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