Updating shader functions

Node-based Shader Editor
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exerion
Posts: 11
Joined: Tue Aug 29, 2017 5:25 am

Updating shader functions

Post by exerion »

Hi =D

When we update a shader function we have to open every shader that uses it and hit recompile. It almost negates the advantage of using a shader function =( Is there a way automate this process?

Thanks =D
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Amplify_Borba
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Joined: Mon Jul 24, 2017 9:50 am

Re: Updating shader functions

Post by Amplify_Borba »

exerion wrote:Hi =D

When we update a shader function we have to open every shader that uses it and hit recompile. It almost negates the advantage of using a shader function =( Is there a way automate this process?

Thanks =D

Hello!

Yes, at the moment you must recompile every shader that uses the Shader Function you modify, apologies for the inconvenience, we're still looking into possible workarounds for this.
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exerion
Posts: 11
Joined: Tue Aug 29, 2017 5:25 am

Re: Updating shader functions

Post by exerion »

Hi Borba =)
...we're still looking into possible workarounds for this.
Thanks for your response. That's a bummer.
exerion
Posts: 11
Joined: Tue Aug 29, 2017 5:25 am

Re: Updating shader functions

Post by exerion »

As our project grows in size it's becoming extremely frustrating that this feature doesn't exist. Any progress to report on?

Thanks :)
Escalator
Posts: 1
Joined: Thu May 10, 2018 6:42 am

Re: Updating shader functions

Post by Escalator »

I would also like this feature, compiling all of them is such a pain.
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Updating shader functions

Post by Amplify_Borba »

Hello, we're still considering ways to simplify the process of updating shaders after altering a shader function, hopefully we'll be able to come up with a practical solution for this in the future.

Apologies for the inconvenience.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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