Hi =D
When we update a shader function we have to open every shader that uses it and hit recompile. It almost negates the advantage of using a shader function =( Is there a way automate this process?
Thanks =D
Updating shader functions
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Updating shader functions
exerion wrote:Hi =D
When we update a shader function we have to open every shader that uses it and hit recompile. It almost negates the advantage of using a shader function =( Is there a way automate this process?
Thanks =D
Hello!
Yes, at the moment you must recompile every shader that uses the Shader Function you modify, apologies for the inconvenience, we're still looking into possible workarounds for this.
Customer Relations at Amplify Creations
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: Updating shader functions
Hi Borba =)
Thanks for your response. That's a bummer....we're still looking into possible workarounds for this.
Re: Updating shader functions
As our project grows in size it's becoming extremely frustrating that this feature doesn't exist. Any progress to report on?
Thanks
Thanks
Re: Updating shader functions
I would also like this feature, compiling all of them is such a pain.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Updating shader functions
Hello, we're still considering ways to simplify the process of updating shaders after altering a shader function, hopefully we'll be able to come up with a practical solution for this in the future.
Apologies for the inconvenience.
Apologies for the inconvenience.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!