Hi =D
When we update a shader function we have to open every shader that uses it and hit recompile. It almost negates the advantage of using a shader function =( Is there a way automate this process?
Thanks =D
exerion wrote:Hi =D
When we update a shader function we have to open every shader that uses it and hit recompile. It almost negates the advantage of using a shader function =( Is there a way automate this process?
Thanks =D
...we're still looking into possible workarounds for this.
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