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- ASE :: Custom Lighting
by MudPuppet » Wed Dec 20, 2017 7:13 am
- 4 Replies
- 3603 Views
- Last post by Amplify_Borba
Thu Dec 21, 2017 10:57 am
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- Terrain Shaders
by nelsonCiofi » Thu Jul 27, 2017 3:33 pm
- 14 Replies
- 9298 Views
- Last post by Amplify_Borba
Tue Dec 19, 2017 12:30 pm
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- Terrain Shader Error?
by noio » Mon Dec 18, 2017 4:40 pm
- 1 Replies
- 1444 Views
- Last post by Amplify_Borba
Mon Dec 18, 2017 5:25 pm
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- Isolating Edges Of A Mesh
by finepointcgi » Mon Dec 18, 2017 3:09 pm
- 1 Replies
- 2156 Views
- Last post by Amplify_Borba
Mon Dec 18, 2017 4:59 pm
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- Bug report with Tessellation
by dink » Wed Dec 13, 2017 7:16 pm
- 7 Replies
- 3438 Views
- Last post by Amplify_Borba
Mon Dec 18, 2017 12:10 pm
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- redefinition of '_SpecColor'
by sannyasi » Fri Dec 08, 2017 8:29 pm
- 4 Replies
- 4606 Views
- Last post by Amplify_Borba
Mon Dec 18, 2017 11:29 am
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- Inline border gradient on mesh edges
by Cyntherius » Thu Dec 14, 2017 1:10 pm
- 2 Replies
- 1497 Views
- Last post by Amplify_RnD_Rick
Fri Dec 15, 2017 7:16 pm
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- Noob Question: Object position node?
by alecchalmers » Wed Dec 13, 2017 12:37 pm
- 1 Replies
- 3699 Views
- Last post by Amplify_Borba
Wed Dec 13, 2017 1:56 pm
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- World Space Light Pos Node output values
by Arthurullo » Tue Dec 05, 2017 11:01 am
- 5 Replies
- 2554 Views
- Last post by Amplify_Borba
Tue Dec 12, 2017 2:36 pm
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- Rotating vertex position and normals around local Y axis
by TripleOneGames » Mon Dec 11, 2017 4:21 am
- 3 Replies
- 4410 Views
- Last post by Amplify_Borba
Tue Dec 12, 2017 10:00 am
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- Random glitch
by ePiQue » Wed Dec 06, 2017 10:56 am
- 3 Replies
- 3657 Views
- Last post by Amplify_Borba
Thu Dec 07, 2017 4:06 pm
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- Fresnel effect
by Daniel » Thu Nov 30, 2017 11:22 pm
- 3 Replies
- 2270 Views
- Last post by Amplify_Borba
Thu Dec 07, 2017 10:07 am
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- Texture Array returning odd values
by HellGate » Fri Dec 01, 2017 8:39 pm
- 6 Replies
- 4547 Views
- Last post by Amplify_Borba
Wed Dec 06, 2017 10:49 am
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- Projector Shader issue
by DuvE » Thu Nov 30, 2017 6:00 am
- 6 Replies
- 4032 Views
- Last post by Amplify_Borba
Tue Dec 05, 2017 4:55 pm
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- Screenspace pattern gradient on object.
by Gallahalt » Mon Dec 04, 2017 2:44 pm
- 3 Replies
- 2472 Views
- Last post by Amplify_Borba
Tue Dec 05, 2017 3:32 pm
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- Following player in worldspace
by KillaN » Wed Nov 29, 2017 4:03 pm
- 5 Replies
- 6718 Views
- Last post by Amplify_Borba
Mon Dec 04, 2017 5:12 pm
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- Controlling vector 2 values with sliders.
by Petey » Sat Dec 02, 2017 10:23 am
- 2 Replies
- 2208 Views
- Last post by Petey
Sun Dec 03, 2017 10:17 pm
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- Inverse Lerp
by jimmyneutron » Thu Nov 30, 2017 2:46 pm
- 3 Replies
- 2354 Views
- Last post by Amplify_Borba
Fri Dec 01, 2017 5:48 pm
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- Custom Lighting Normals
by jimmyneutron » Thu Nov 30, 2017 12:58 pm
- 2 Replies
- 3649 Views
- Last post by jimmyneutron
Thu Nov 30, 2017 2:44 pm
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- For Loop to iterate through global arrays
by Desoxi » Sun Nov 26, 2017 1:01 pm
- 2 Replies
- 5687 Views
- Last post by Desoxi
Tue Nov 28, 2017 7:27 pm
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- Edit Triplanar Mapping UVs
by peterkungen » Fri Nov 17, 2017 9:28 am
- 3 Replies
- 4182 Views
- Last post by Amplify_Borba
Tue Nov 28, 2017 1:59 pm
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- Time Parameters can't see output
by oms064 » Sun Nov 26, 2017 10:12 pm
- 3 Replies
- 1551 Views
- Last post by Amplify_Borba
Tue Nov 28, 2017 11:15 am
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- Masked Blend Mode Shows Ambient Occlusion from Behind Object
by moosefreak » Wed Nov 22, 2017 12:25 am
- 8 Replies
- 8019 Views
- Last post by Amplify_RnD_Rick
Mon Nov 27, 2017 5:10 pm
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- CustomExpression: Fragment Input
by sunrice » Fri Nov 24, 2017 10:40 am
- 3 Replies
- 1361 Views
- Last post by Amplify_Borba
Mon Nov 27, 2017 4:07 pm
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- Weird lighting when using Cull Off
by DuvE » Thu Nov 23, 2017 6:47 pm
- 1 Replies
- 1196 Views
- Last post by Amplify_Borba
Fri Nov 24, 2017 11:30 am
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