Hi forum!
I think I've found a bug in the node "World Space Light Pos".
In a scene with only a Directional Light, I'm multiplying the "Type" output by the "Light Color" node, and as a result we get a color with less brightness, instead of a black color as the documentation states.
"For directional lights the Dir/Pos output will specify a world space direction and Type will be set to 0"
Is this a bug or I'm misunderstanding the node functionallity?
Thanks!