Hey folks,
So far Amplify has been great but i ran into an issue the other day.
I want to track the player in my watershader to create ripple effects (Top-Down ortho Rendertexture with ripple particles as mask) but so far no luck. (Reference is Mario Odesseys water system, seems to do something similar)
I tried getting the players position in script and applying it to a vector3 and using it as texture coordinates.
Multiplying or Adding it to worldposition isn't working. Same goes for vertex position/normal.
Is there a way for a texture to follow either the player or rendercamera (can't select a camera with WSCameraPos)?
Example: https://youtu.be/aZJQuHZQakQ?t=11m43s
(Don't mind the music haha)