Search found 18 matches

by Lars Nonne
Sat Mar 24, 2018 4:09 pm
Forum: Amplify Shader Editor
Topic: Bug: undo deleting a time node
Replies: 2
Views: 2041

Bug: undo deleting a time node

Hi,

yesterday I found a small bug:
when creating a 'time' node, deleting it and undoing the deletion,
the scale gets reset to 0 (if no node is connected to the scale), no matter what scale was defined.
I did not check if this issue occurs on other nodes as well.

Thanks,
Lars
by Lars Nonne
Sat Mar 24, 2018 3:57 pm
Forum: Amplify Shader Editor
Topic: Static Switch keyword creation
Replies: 11
Views: 16849

Re: Static Switch keyword creation

Hello,

thank you for addressing the issue and letting me know.
I'm glad to hear you solved it.

I'll have a look at the update as soon as possible.

Thanks,
Lars
by Lars Nonne
Thu Mar 08, 2018 10:21 pm
Forum: Amplify Shader Editor
Topic: Static Switch keyword creation
Replies: 11
Views: 16849

Re: Static Switch keyword creation

Sure, no problem.

in the first picture you can see the static switch with material toggle:
1.png

in the second the static switch without:
2.png

and in the 3rd a part of the property list in the editor, with the duplicate property:
3.png

All in all there is one main switch with material ...
by Lars Nonne
Mon Mar 05, 2018 5:59 pm
Forum: Amplify Shader Editor
Topic: Static Switch keyword creation
Replies: 11
Views: 16849

Re: Static Switch keyword creation


In order to remove the property from the property list, you'll have to make sure that the respective option is disabled in the "Material Toggle".

Well, I only use the Material Toggle on the keyword creator.
The others, the ones that fetch the keyword, don't (shouldn't) create a property, since ...
by Lars Nonne
Sat Mar 03, 2018 8:57 pm
Forum: Amplify Shader Editor
Topic: How to create a Unity built-in Projector Shader
Replies: 3
Views: 5061

Re: How to create a Unity built-in Projector Shader

Hi there,

can you give us an example what you are looking for?
Maybe a sample picture.

Thanks,
Lars
by Lars Nonne
Sat Mar 03, 2018 8:49 pm
Forum: Amplify Shader Editor
Topic: Header
Replies: 6
Views: 5972

Re: Header

Here's a snapshot to show how it sometimes behaves.
snap.png
snap.png (3.56 KiB) Viewed 5970 times
The "Sparkle" section is how it should look like,
the "Refraction" section. Well, you can see what it does.
by Lars Nonne
Sat Mar 03, 2018 7:57 pm
Forum: Amplify Shader Editor
Topic: Header
Replies: 6
Views: 5972

Header

Hey,

is there a way to disable the headers for shader functions?
They sometimes create strange behavior when using a custom editor.
I'm not sure why, but, well, it's unity.

If not yet possible, consider this a feature request :)

Thanks,
Lars
by Lars Nonne
Sat Mar 03, 2018 5:01 pm
Forum: Amplify Shader Editor
Topic: Static Switch keyword creation
Replies: 11
Views: 16849

Re: Static Switch keyword creation

It seem like this is still not completely fixed.
Although it does not create another keyword anymore,
it still shows a separate property in the Property-Overview, for all "fetch keyword nodes" combined as an addition to the originally created keyword.
Is there anything I'm doing wrong, or can you ...
by Lars Nonne
Sat Mar 03, 2018 4:56 pm
Forum: Amplify Shader Editor
Topic: Specular Highlights / Glossy Reflections bug
Replies: 2
Views: 2446

Re: Specular Highlights / Glossy Reflections bug

Thanks for the fix, works perfectly now.

Lars
by Lars Nonne
Mon Feb 26, 2018 10:23 am
Forum: Amplify Shader Editor
Topic: Shader difference between scene Editor and Game Play window.
Replies: 2
Views: 2283

Re: Shader difference between scene Editor and Game Play win

Does this only occur on Android/iOS or on Windows/Mac as well?
Do you have Lighting, and if needed Animated Textures, enabled?

There is a setting to change the displayed graphics for the different tiers as well. "Edit" -> "Graphics Emulation".
For me Unity always failed to display Android/iOS ...