Hi,
yesterday I found a small bug:
when creating a 'time' node, deleting it and undoing the deletion,
the scale gets reset to 0 (if no node is connected to the scale), no matter what scale was defined.
I did not check if this issue occurs on other nodes as well.
Thanks,
Lars
Search found 18 matches
- Sat Mar 24, 2018 4:09 pm
- Forum: Amplify Shader Editor
- Topic: Bug: undo deleting a time node
- Replies: 2
- Views: 2041
- Sat Mar 24, 2018 3:57 pm
- Forum: Amplify Shader Editor
- Topic: Static Switch keyword creation
- Replies: 11
- Views: 16849
Re: Static Switch keyword creation
Hello,
thank you for addressing the issue and letting me know.
I'm glad to hear you solved it.
I'll have a look at the update as soon as possible.
Thanks,
Lars
thank you for addressing the issue and letting me know.
I'm glad to hear you solved it.
I'll have a look at the update as soon as possible.
Thanks,
Lars
- Thu Mar 08, 2018 10:21 pm
- Forum: Amplify Shader Editor
- Topic: Static Switch keyword creation
- Replies: 11
- Views: 16849
Re: Static Switch keyword creation
Sure, no problem.
in the first picture you can see the static switch with material toggle:
1.png
in the second the static switch without:
2.png
and in the 3rd a part of the property list in the editor, with the duplicate property:
3.png
All in all there is one main switch with material ...
in the first picture you can see the static switch with material toggle:
1.png
in the second the static switch without:
2.png
and in the 3rd a part of the property list in the editor, with the duplicate property:
3.png
All in all there is one main switch with material ...
- Mon Mar 05, 2018 5:59 pm
- Forum: Amplify Shader Editor
- Topic: Static Switch keyword creation
- Replies: 11
- Views: 16849
Re: Static Switch keyword creation
In order to remove the property from the property list, you'll have to make sure that the respective option is disabled in the "Material Toggle".
Well, I only use the Material Toggle on the keyword creator.
The others, the ones that fetch the keyword, don't (shouldn't) create a property, since ...
- Sat Mar 03, 2018 8:57 pm
- Forum: Amplify Shader Editor
- Topic: How to create a Unity built-in Projector Shader
- Replies: 3
- Views: 5061
Re: How to create a Unity built-in Projector Shader
Hi there,
can you give us an example what you are looking for?
Maybe a sample picture.
Thanks,
Lars
can you give us an example what you are looking for?
Maybe a sample picture.
Thanks,
Lars
- Sat Mar 03, 2018 8:49 pm
- Forum: Amplify Shader Editor
- Topic: Header
- Replies: 6
- Views: 5972
Re: Header
Here's a snapshot to show how it sometimes behaves.
the "Refraction" section. Well, you can see what it does.
The "Sparkle" section is how it should look like,the "Refraction" section. Well, you can see what it does.
- Sat Mar 03, 2018 7:57 pm
- Forum: Amplify Shader Editor
- Topic: Header
- Replies: 6
- Views: 5972
Header
Hey,
is there a way to disable the headers for shader functions?
They sometimes create strange behavior when using a custom editor.
I'm not sure why, but, well, it's unity.
If not yet possible, consider this a feature request
Thanks,
Lars
is there a way to disable the headers for shader functions?
They sometimes create strange behavior when using a custom editor.
I'm not sure why, but, well, it's unity.
If not yet possible, consider this a feature request

Thanks,
Lars
- Sat Mar 03, 2018 5:01 pm
- Forum: Amplify Shader Editor
- Topic: Static Switch keyword creation
- Replies: 11
- Views: 16849
Re: Static Switch keyword creation
It seem like this is still not completely fixed.
Although it does not create another keyword anymore,
it still shows a separate property in the Property-Overview, for all "fetch keyword nodes" combined as an addition to the originally created keyword.
Is there anything I'm doing wrong, or can you ...
Although it does not create another keyword anymore,
it still shows a separate property in the Property-Overview, for all "fetch keyword nodes" combined as an addition to the originally created keyword.
Is there anything I'm doing wrong, or can you ...
- Sat Mar 03, 2018 4:56 pm
- Forum: Amplify Shader Editor
- Topic: Specular Highlights / Glossy Reflections bug
- Replies: 2
- Views: 2446
Re: Specular Highlights / Glossy Reflections bug
Thanks for the fix, works perfectly now.
Lars
Lars
- Mon Feb 26, 2018 10:23 am
- Forum: Amplify Shader Editor
- Topic: Shader difference between scene Editor and Game Play window.
- Replies: 2
- Views: 2283
Re: Shader difference between scene Editor and Game Play win
Does this only occur on Android/iOS or on Windows/Mac as well?
Do you have Lighting, and if needed Animated Textures, enabled?
There is a setting to change the displayed graphics for the different tiers as well. "Edit" -> "Graphics Emulation".
For me Unity always failed to display Android/iOS ...
Do you have Lighting, and if needed Animated Textures, enabled?
There is a setting to change the displayed graphics for the different tiers as well. "Edit" -> "Graphics Emulation".
For me Unity always failed to display Android/iOS ...