Hello Amplify community,
i love the shader editor and its great opportunities. Now, id like to create a custom shader for the build-in unity projector. I dont have any plans how to start. Can anyone give me a simple example how to create a multiply-texture projector shader? Thanks!
How to create a Unity built-in Projector Shader
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- Posts: 12
- Joined: Thu Dec 14, 2017 1:00 pm
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Re: How to create a Unity built-in Projector Shader
Hi there,
can you give us an example what you are looking for?
Maybe a sample picture.
Thanks,
Lars
can you give us an example what you are looking for?
Maybe a sample picture.
Thanks,
Lars
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- Posts: 12
- Joined: Thu Dec 14, 2017 1:00 pm
Re: How to create a Unity built-in Projector Shader
Yes, i like to create a shader to project decals on surfaces (see image). ty!
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- unty projector
- Screenshot_6.jpg (190.57 KiB) Viewed 5052 times
- Ricardo Teixeira
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- Joined: Fri Aug 09, 2013 2:26 pm
Re: How to create a Unity built-in Projector Shader
Hello,Cyntherius wrote:Yes, i like to create a shader to project decals on surfaces (see image). ty!
Apologies for the inconvenience but ASE currently does not support the creation of Projector shaders.
If you're comfortable with shader development, I recommend looking into our flexible Shader Template system.
Looking forward to see what you build!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!