Specular Highlights / Glossy Reflections bug

Node-based Shader Editor
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Lars Nonne
Posts: 18
Joined: Mon Feb 12, 2018 4:54 pm

Specular Highlights / Glossy Reflections bug

Post by Lars Nonne »

Hi, me again,

I once again have an issue.
This one is easy to reproduce:

1. Create a shader and enabling "Fwd Specular Highlights Toggle" and/or "Fwd Reflections Toggle".
2. Close the ASE Window / the shader.
3. Reopen the shader in ASE.
Now the toggles are off again.

This is no big issue, but still quite annoying, since I have to remember to check those two each time I reopen a shader.
Would be nice to get a fix for this.

Thanks,
Lars
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Specular Highlights / Glossy Reflections bug

Post by Ricardo Teixeira »

Lars Nonne wrote:Hi, me again,

I once again have an issue.
This one is easy to reproduce:

1. Create a shader and enabling "Fwd Specular Highlights Toggle" and/or "Fwd Reflections Toggle".
2. Close the ASE Window / the shader.
3. Reopen the shader in ASE.
Now the toggles are off again.

This is no big issue, but still quite annoying, since I have to remember to check those two each time I reopen a shader.
Would be nice to get a fix for this.

Thanks,
Lars
Thank you for reporting the issue, we really appreciate it. It seems that if you compile the shader, the property will be listed (shader inspector) but the toggle will be disabled.

I will pass this on to the ASE devs, it should be fairly quick to resolve.

Thanks!
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Lars Nonne
Posts: 18
Joined: Mon Feb 12, 2018 4:54 pm

Re: Specular Highlights / Glossy Reflections bug

Post by Lars Nonne »

Thanks for the fix, works perfectly now.

Lars
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