is there a way to disable the headers for shader functions?
They sometimes create strange behavior when using a custom editor.
I'm not sure why, but, well, it's unity.
If not yet possible, consider this a feature request

Thanks,
Lars
Not at the moment, are you looking for anything specific?AndrewMyriad wrote:Are there any other examples you could provide of custom properties that could be used in the material inspector, in addition to Space() and Header()?