How to create a Unity built-in Projector Shader

Node-based Shader Editor
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Cyntherius
Posts: 12
Joined: Thu Dec 14, 2017 1:00 pm

How to create a Unity built-in Projector Shader

Post by Cyntherius »

Hello Amplify community,

i love the shader editor and its great opportunities. Now, id like to create a custom shader for the build-in unity projector. I dont have any plans how to start. Can anyone give me a simple example how to create a multiply-texture projector shader? Thanks!
Lars Nonne
Posts: 18
Joined: Mon Feb 12, 2018 4:54 pm

Re: How to create a Unity built-in Projector Shader

Post by Lars Nonne »

Hi there,

can you give us an example what you are looking for?
Maybe a sample picture.

Thanks,
Lars
Cyntherius
Posts: 12
Joined: Thu Dec 14, 2017 1:00 pm

Re: How to create a Unity built-in Projector Shader

Post by Cyntherius »

Yes, i like to create a shader to project decals on surfaces (see image). ty!
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unty projector
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: How to create a Unity built-in Projector Shader

Post by Ricardo Teixeira »

Cyntherius wrote:Yes, i like to create a shader to project decals on surfaces (see image). ty!
Hello,

Apologies for the inconvenience but ASE currently does not support the creation of Projector shaders.

If you're comfortable with shader development, I recommend looking into our flexible Shader Template system.

Looking forward to see what you build!
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