https://prnt.sc/hqhio5
What is the proper way to make fresnel work when using vertex offset? I have tested two variants, for some reason when I plug in World Normals it does not work, but when using vertex normal it works correctly.
Do I need to use vertex reconstruction in that case?
Fresnel after Vertex Offset
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Amplify_RnD_Rick
- Posts: 40
- Joined: Wed Mar 01, 2017 6:33 pm
Re: Fresnel after Vertex Offset
Hey DuvE,
Thank you for reaching us, unfortunately you have stumbled into a bug on the Fresnel node.
The issue is already fixed and will be available on our next build.
We'll let you know as soon as it is live.
Thank you for reaching us, unfortunately you have stumbled into a bug on the Fresnel node.
The issue is already fixed and will be available on our next build.
We'll let you know as soon as it is live.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Fresnel after Vertex Offset
Hey there!
We've just released a new ASE build, v1.4.2.001 – 21st December 2017, which includes a fix for the Fresnel node, feel free to download it through our webpage.
Looking forward to your feedback!
We've just released a new ASE build, v1.4.2.001 – 21st December 2017, which includes a fix for the Fresnel node, feel free to download it through our webpage.
Looking forward to your feedback!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!