Fresnel after Vertex Offset

Node-based Shader Editor
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DuvE
Posts: 43
Joined: Thu Nov 23, 2017 6:46 pm

Fresnel after Vertex Offset

Post by DuvE »

https://prnt.sc/hqhio5

What is the proper way to make fresnel work when using vertex offset? I have tested two variants, for some reason when I plug in World Normals it does not work, but when using vertex normal it works correctly.

Do I need to use vertex reconstruction in that case?
Amplify_RnD_Rick
Posts: 40
Joined: Wed Mar 01, 2017 6:33 pm

Re: Fresnel after Vertex Offset

Post by Amplify_RnD_Rick »

Hey DuvE,

Thank you for reaching us, unfortunately you have stumbled into a bug on the Fresnel node.
The issue is already fixed and will be available on our next build.

We'll let you know as soon as it is live.
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Fresnel after Vertex Offset

Post by Amplify_Borba »

Hey there!

We've just released a new ASE build, v1.4.2.001 – 21st December 2017, which includes a fix for the Fresnel node, feel free to download it through our webpage.

Looking forward to your feedback!
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