[SOLVED] Mesh getting scaled up using Rotate About Axis

Node-based Shader Editor
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kyleyoungblom
Posts: 6
Joined: Fri Nov 02, 2018 3:10 am

[SOLVED] Mesh getting scaled up using Rotate About Axis

Post by kyleyoungblom »

I'm using the Rotate About Axis node for a wind effect on my tree meshes. Through a bit of trial and error I've gotten the meshes rotating properly, but they're scaled up so they're about twice as big as they should be. I know this is related to using Vertex Position for the position input, but I'm not sure how to fix it. Any advice would be much appreciated!
vertexOffset.jpg
vertexOffset.jpg (216.65 KiB) Viewed 1767 times
Last edited by kyleyoungblom on Sun Jan 20, 2019 4:20 pm, edited 1 time in total.
CaptainHexagon
Posts: 3
Joined: Sat Jan 19, 2019 7:58 am

Re: Mesh getting scaled up using Rotate About Axis

Post by CaptainHexagon »

If you select the output node (or click anywhere empty on the graph) you will see your shader settings, there under General you can change Vertex Output from "Relative" to "Absolute". I hope this helps, if not let me know.
kyleyoungblom
Posts: 6
Joined: Fri Nov 02, 2018 3:10 am

Re: Mesh getting scaled up using Rotate About Axis

Post by kyleyoungblom »

Ah, that did the trick! Thanks so much :D
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