[SOLVED] Mesh getting scaled up using Rotate About Axis

Node-based Shader Editor

[SOLVED] Mesh getting scaled up using Rotate About Axis

Postby kyleyoungblom » Fri Jan 18, 2019 7:34 pm

I'm using the Rotate About Axis node for a wind effect on my tree meshes. Through a bit of trial and error I've gotten the meshes rotating properly, but they're scaled up so they're about twice as big as they should be. I know this is related to using Vertex Position for the position input, but I'm not sure how to fix it. Any advice would be much appreciated!

vertexOffset.jpg
vertexOffset.jpg (217.09 KiB) Viewed 1119 times
Last edited by kyleyoungblom on Sun Jan 20, 2019 4:20 pm, edited 1 time in total.
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Re: Mesh getting scaled up using Rotate About Axis

Postby CaptainHexagon » Sat Jan 19, 2019 8:05 am

If you select the output node (or click anywhere empty on the graph) you will see your shader settings, there under General you can change Vertex Output from "Relative" to "Absolute". I hope this helps, if not let me know.
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Re: Mesh getting scaled up using Rotate About Axis

Postby kyleyoungblom » Sun Jan 20, 2019 4:20 pm

Ah, that did the trick! Thanks so much :D
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