[Bug] 2018.3

Node-based Shader Editor
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vincismurf
Posts: 6
Joined: Thu Oct 26, 2017 8:03 pm

[Bug] 2018.3

Post by vincismurf »

When using the Stock render pipeline and amplify shader editor. . . there is a bug when you load a 2nd shader into an open amplify shader window. If a shader is already opened and you try to load another one the node screen is displayed empty. . . this will persist until you shut down and restart unity
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: [Bug] 2018.3

Post by Amplify_Borba »

Hello, could you please elaborate on how to replicate this, as we can't seem to do so on our side?

Also, which Unity and ASE versions are you currently using? Can you replicate it in a new project?

I've tested this behavior in Unity 2018.3.0f2 and ASE 1.6.1r3, if there's one shader open in the ASE canvas and another one is opened, either by dragging it into the canvas or double clicking, a new tab is created with the second shader, and the first shader will remain in the first tab unaltered.
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vincismurf
Posts: 6
Joined: Thu Oct 26, 2017 8:03 pm

Re: [Bug] 2018.3

Post by vincismurf »

Ahh we were on v1.5.6 rev 00 I will update and let you know if it is still broken

New stuff works great thanks
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