by Amplify_Borba » Thu Jan 03, 2019 10:20 am
Hello, could you please elaborate on how to replicate this, as we can't seem to do so on our side?
Also, which Unity and ASE versions are you currently using? Can you replicate it in a new project?
I've tested this behavior in Unity 2018.3.0f2 and ASE 1.6.1r3, if there's one shader open in the ASE canvas and another one is opened, either by dragging it into the canvas or double clicking, a new tab is created with the second shader, and the first shader will remain in the first tab unaltered.