I've been tried Amplify Motion trial version with shader model 3.0 on Android but it does not work.
Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.
Is that a known issue?
Thanks,
-Kim
not to work with shader model 3.0
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: not to work with shader model 3.0
Hello,kimsama wrote:I've been tried Amplify Motion trial version with shader model 3.0 on Android but it does not work.
Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.
Is that a known issue?
Thanks,
-Kim
Thank you for evaluating Amplify Motion, we really apreciate it.
It's not a known issue, what device are you currently using? Do you get any warnings or errors?
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: not to work with shader model 3.0
Thank you for your proceedings.
Attached more details.
Compiled 'MotionBlur.shader' file with OpenGLES30 setting and got the following errors:

Tested device is Galaxy S6 Edge (SM-G925S).
Any ideas?
-Kim
Attached more details.
Compiled 'MotionBlur.shader' file with OpenGLES30 setting and got the following errors:
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_mobile', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #35 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm2', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #44 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #52 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #88 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_soft_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #50 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program

Tested device is Galaxy S6 Edge (SM-G925S).
Any ideas?
-Kim
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: not to work with shader model 3.0
Hello,
Did you receive my email or PM with additional info and a download link?
Be sure to check out the latest AM version available in the Unity Asset Store and let us know if the problem persists.
Thanks!
Did you receive my email or PM with additional info and a download link?
Be sure to check out the latest AM version available in the Unity Asset Store and let us know if the problem persists.
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!