not to work with shader model 3.0

Full-scene Motion Blur for Unity Pro
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kimsama
Posts: 2
Joined: Fri Jul 10, 2015 7:45 am

not to work with shader model 3.0

Post by kimsama »

I've been tried Amplify Motion trial version with shader model 3.0 on Android but it does not work.

Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.

Is that a known issue?


Thanks,

-Kim
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: not to work with shader model 3.0

Post by Ricardo Teixeira »

kimsama wrote:I've been tried Amplify Motion trial version with shader model 3.0 on Android but it does not work.

Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.

Is that a known issue?


Thanks,

-Kim
Hello,

Thank you for evaluating Amplify Motion, we really apreciate it.

It's not a known issue, what device are you currently using? Do you get any warnings or errors?

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
kimsama
Posts: 2
Joined: Fri Jul 10, 2015 7:45 am

Re: not to work with shader model 3.0

Post by kimsama »

Thank you for your proceedings.

Attached more details.

Compiled 'MotionBlur.shader' file with OpenGLES30 setting and got the following errors:
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_mobile', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #35 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm2', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #44 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #52 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #88 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_soft_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #50 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program
Image

Tested device is Galaxy S6 Edge (SM-G925S).

Any ideas?

-Kim
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: not to work with shader model 3.0

Post by Ricardo Teixeira »

Hello,

Did you receive my email or PM with additional info and a download link?
Be sure to check out the latest AM version available in the Unity Asset Store and let us know if the problem persists.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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