http://forum.unity3d.com/threads/uber-s ... ra.335493/
(at least for me) It also seems to have Alloy compatibility. I am curious as maybe this could be support by AT2 at some later stage?

Hello,Snow-Okami wrote:Hi Ricardo,
Thanks for the newest update. I understand the delay and hate to push, but I just wanted to know if there is a timeline on this at all so I can know how to plan for things ahead? I use Alloy's GGX deferred shader as our custom shader, but for all our materials I now only use Uber. Our environment assets has just been completed but I am waiting to begin building the levels as I want to set everything for AT2.![]()
Thanks!
+1Snow-Okami wrote:Thanks, that sounds great. Looking forward to it.