Hey all!
I'm creating a Translucent material and I would like to take advantage of a Diffusion Profile I've created, but I'm unsure how to edit this value for the master GBuffer node in my shader.
The only lead I've found is a node in ASE called "Template Parameter," which allows me to change the Scope to "Sub Shader" and adjust the Parameter to "DiffusionProfile" - but this doesn't seem useful in anyway for the shader.
I'd like to be able to select a diffusion profile for the shader, just like in the standard HD Lit. Is there any way to do this?
Thank you!
Alex
Diffusion Profile?? [SOLVED]
Diffusion Profile?? [SOLVED]
Last edited by dink on Thu Apr 04, 2019 2:50 pm, edited 1 time in total.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Diffusion Profile??
Hey there!
You'll need to access the Additional Options within the Output Node's parameters:

Please note that you'll need to set a property of the Int type ( Shortcut Key: 0 ) to the Diffusion Profile port, rather than using the Template Parameter node, as it's not passing the correct data due to a bug.

You'll need to access the Additional Options within the Output Node's parameters:

Please note that you'll need to set a property of the Int type ( Shortcut Key: 0 ) to the Diffusion Profile port, rather than using the Template Parameter node, as it's not passing the correct data due to a bug.

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Re: Diffusion Profile??
Thank you so much, Amplify_Borba! Very helpful. This solution works. 
