Hey all!
I'm creating a Translucent material and I would like to take advantage of a Diffusion Profile I've created, but I'm unsure how to edit this value for the master GBuffer node in my shader.
The only lead I've found is a node in ASE called "Template Parameter," which allows me to change the Scope to "Sub Shader" and adjust the Parameter to "DiffusionProfile" - but this doesn't seem useful in anyway for the shader.
I'd like to be able to select a diffusion profile for the shader, just like in the standard HD Lit. Is there any way to do this?
Thank you!
Alex