Header

Node-based Shader Editor

Header

Postby Lars Nonne » Sat Mar 03, 2018 7:57 pm

Hey,

is there a way to disable the headers for shader functions?
They sometimes create strange behavior when using a custom editor.
I'm not sure why, but, well, it's unity.

If not yet possible, consider this a feature request :)

Thanks,
Lars
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Re: Header

Postby Lars Nonne » Sat Mar 03, 2018 8:49 pm

Here's a snapshot to show how it sometimes behaves.
snap.png
snap.png (3.58 KiB) Viewed 3466 times

The "Sparkle" section is how it should look like,
the "Refraction" section. Well, you can see what it does.
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Re: Header

Postby Amplify_Borba » Mon Mar 05, 2018 3:38 pm

Hey there Lars, thank you for taking the time to provide this feedback!

At this moment it's not possible to disable the headers created by Functions.

We've recently added new custom attributes that allow you to create headers and spaces to your properties, and at some point we want to create grouping as well, so we'll definitely look into a solution for this in order to avoid situations were both features conflict.

CustomAttributes.png
CustomAttributes.png (175.47 KiB) Viewed 3453 times


Please let me know if you have any follow-up questions, thanks!
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Re: Header

Postby AndrewMyriad » Fri Dec 21, 2018 12:04 am

Are there any other examples you could provide of custom properties that could be used in the material inspector, in addition to Space() and Header()?
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Re: Header

Postby Ricardo Teixeira » Thu Dec 27, 2018 2:45 pm

AndrewMyriad wrote:Are there any other examples you could provide of custom properties that could be used in the material inspector, in addition to Space() and Header()?


Not at the moment, are you looking for anything specific?

Thanks!
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Re: Header

Postby RobRamsay » Thu Mar 07, 2019 9:30 am

This is ace, not sure how I missed it,

Can we possibly get a dividing line and also tool tips?

Pretty please :)
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Re: Header

Postby Amplify_Borba » Tue Mar 12, 2019 10:56 am

Unfortunately I don't think that it would be possible for us to add those, in order to further customize the aspect of the inspector you'll need to set up your own custom inspector,
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