Vertex Normal Flicker

Node-based Shader Editor

Vertex Normal Flicker

Postby RobRamsay » Tue Feb 05, 2019 12:33 pm

Hi there,

I am seeing an issue with my shaders that use the Vertex Normal node where they flicker at certain distances/angles to the camera both in scene and game views. https://youtu.be/OatqtjiwNW8

Tested in Unity 2017.1 and 2017.4

Tries with Reflection Probes, Light Probes, Shadows Cast/Receive all Off/disable and still same issue.

The meshes are not scaled in any way in case that could be a factor. Nor are they too large or too small. (0.026 unity units in width/height).
The normals are imported / calculated tested and same results.

Can you advise?
RobRamsay
 
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Re: Vertex Normal Flicker

Postby Amplify_Borba » Wed Feb 06, 2019 10:23 am

Hello, I've been unable to replicate this behavior on the latest ASE version, could you ensure that you're using it and see if the issue can be replicated in a new project?
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Re: Vertex Normal Flicker

Postby RobRamsay » Wed Feb 06, 2019 11:15 am

Okay, did the update etc and in the end it was the render queue value was not set to a good value for my eye materials.

Sorted now, many thanks for the support.

ASE is still my favourite shader-editor!
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Re: Vertex Normal Flicker

Postby Amplify_Borba » Wed Feb 06, 2019 11:26 am

Thank you for sharing your findings with us and for your kind words!

Please don't hesitate to get back in touch if you come across any further issues.
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