I'm working on recreating a really interesting effect from a glitch back in old unity (4.2?) days. Anyone willing to help?
I have random noise working well but I'm having trouble figuring out how to sample the terrain lighting values and replacing non pure white with the noise generator. Also not sure exactly whats going on in the original with the nice swirly effects around terrain height but that would be awesome to replicate as well. Thoughts?
Videos below for reference
https://vimeo.com/180351834
https://vimeo.com/179997399
https://vimeo.com/180322423
Custom Terrain Nose Shader
Re: Custom Terrain Nose Shader
This seems to be getting there but still missing something :/


Re: Custom Terrain Nose Shader
I should also note I don't really know what I'm doing when it comes to shaders ...
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Custom Terrain Nose Shader
Hello, thank you for getting in touch and for your support!
This seems like a tricky effect to pull off, could you please share the results of your current setup and elaborate on what you wish to add to it?
This seems like a tricky effect to pull off, could you please share the results of your current setup and elaborate on what you wish to add to it?
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