I'm working on recreating a really interesting effect from a glitch back in old unity (4.2?) days. Anyone willing to help?
I have random noise working well but I'm having trouble figuring out how to sample the terrain lighting values and replacing non pure white with the noise generator. Also not sure exactly whats going on in the original with the nice swirly effects around terrain height but that would be awesome to replicate as well. Thoughts?
Videos below for reference
https://vimeo.com/180351834
https://vimeo.com/179997399
https://vimeo.com/180322423