Global Nodes and Required node

Node-based Shader Editor
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eXiin
Posts: 20
Joined: Sun Sep 02, 2018 4:34 pm

Global Nodes and Required node

Post by eXiin »

I'm looking for making a "global" node that is applied by default when it's in the shader (Don't need to be linked with the rest).

is there a way to do that?

Also is it possible to require a node to be there when another one is used?
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Global Nodes and Required node

Post by Ricardo Teixeira »

eXiin wrote:I'm looking for making a "global" node that is applied by default when it's in the shader (Don't need to be linked with the rest).

is there a way to do that?

Also is it possible to require a node to be there when another one is used?
Hello,

It should be possible but what is the purpose of the node?

Have you had a chance to check the Template System?

Thanks!
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eXiin
Posts: 20
Joined: Sun Sep 02, 2018 4:34 pm

Re: Global Nodes and Required node

Post by eXiin »

it's for using that on all my shaders:
http://amplify.pt/forum/viewtopic.php?f=23&t=813
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Ricardo Teixeira
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Joined: Fri Aug 09, 2013 2:26 pm

Re: Global Nodes and Required node

Post by Ricardo Teixeira »

eXiin wrote:it's for using that on all my shaders:
http://amplify.pt/forum/viewtopic.php?f=23&t=813
Let's continue our discussion there.
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