Texture Sample - problem with separate channels

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Ozhogi
Posts: 8
Joined: Sun Aug 05, 2018 2:16 pm

Texture Sample - problem with separate channels

Post by Ozhogi »

Hello, Amplify Creations

I packed the three textures that I needed into one and there was this problem:
R = R+G, G = G and B = G = B. Why?:)
Ampify.jpg
Ampify.jpg (102.61 KiB) Viewed 4609 times
Gimp for example displays these channels correctly
Gimp for example displays these channels correctly
GIMP.jpg (214.63 KiB) Viewed 4609 times
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Amplify_Borba
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Joined: Mon Jul 24, 2017 9:50 am

Re: Texture Sample - problem with separate channels

Post by Amplify_Borba »

Hello, thank you for getting in touch and for your support!

Could you please share your texture with us, so that we may help you debug this issue?

If you prefer to share it privately, feel free to do so via [email protected], thanks!
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Ozhogi
Posts: 8
Joined: Sun Aug 05, 2018 2:16 pm

Re: Texture Sample - problem with separate channels

Post by Ozhogi »

Thanks for your support

I decided not to change the texture, just in case, and leave it in tga, so I could not attach it here
https://drive.google.com/open?id=1lo-rS ... p9-iS-NJkz
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Amplify_Borba
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Re: Texture Sample - problem with separate channels

Post by Amplify_Borba »

Everything seems to be fine with the texture, could you send a screenshot of your Texture Sample's node properties and the Texture's Parameters?

Image
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Ozhogi
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Joined: Sun Aug 05, 2018 2:16 pm

Re: Texture Sample - problem with separate channels

Post by Ozhogi »

Unity.jpg
Unity.jpg (227.02 KiB) Viewed 4595 times
Basic parameters, did not change anything

Maybe it's all because I'm using Linux? lol
Ozhogi
Posts: 8
Joined: Sun Aug 05, 2018 2:16 pm

Re: Texture Sample - problem with separate channels

Post by Ozhogi »

Sorry

I found It! ^_^
Compression "None" solved my problem but still it's very strange
Solved.jpg
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Amplify_Borba
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Re: Texture Sample - problem with separate channels

Post by Amplify_Borba »

Thank you for sharing additional details and for letting us know that you've sorted it out!

It's strange that we've used the same Texture Settings and it still behaved differently on our side, so the issue might somehow be Unity or Project related.

Either way, please don't hesitate to let us know if you come across any other issues!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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