Hi,
When i use the Unity Standard Shader i can modify the Emission value after lightmapping the scene and it affects the environment in realtime. I tried assigning a value to emission but that just affects the material itself, not it's environment.
How can i reproduce this behaviour of the unity standard shader using amplify shader editor?
Thanks
emission shader
Re: emission shader
Never mind, i missed the realtime lighting bake check in the testscene. It works already
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: emission shader
Hey there!ludos1978 wrote:Never mind, i missed the realtime lighting bake check in the testscene. It works already
No problem, be sure to let us know if you need any assistance.
Thanks!
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