emission shader

Node-based Shader Editor

emission shader

Postby ludos1978 » Thu Jul 06, 2017 7:00 pm

Hi,

When i use the Unity Standard Shader i can modify the Emission value after lightmapping the scene and it affects the environment in realtime. I tried assigning a value to emission but that just affects the material itself, not it's environment.

How can i reproduce this behaviour of the unity standard shader using amplify shader editor?

Thanks
ludos1978
 
Posts: 2
Joined: Thu Jul 06, 2017 6:36 pm

Re: emission shader

Postby ludos1978 » Thu Jul 06, 2017 7:06 pm

Never mind, i missed the realtime lighting bake check in the testscene. It works already
ludos1978
 
Posts: 2
Joined: Thu Jul 06, 2017 6:36 pm

Re: emission shader

Postby Ricardo Teixeira » Thu Jul 06, 2017 7:25 pm

ludos1978 wrote:Never mind, i missed the realtime lighting bake check in the testscene. It works already


Hey there!

No problem, be sure to let us know if you need any assistance.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Ricardo Teixeira
 
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm


Return to Amplify Shader Editor

Who is online

Users browsing this forum: No registered users and 34 guests

cron