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I was wondering if its possible to emulate/reproduce the Standard unity shader with Amplify?
Would be a very helpful tool to have such a shader included so that one can compare and study how its done all in 1 shader.
Main issue I have is reproducing Standard shader "Emission" setting.
A more specific type question I have is about creating a shader with clipping based on camera angle to a face/normal.
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If anyone has any tips here, would be much appreciated
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