Search found 17 matches

by RobRamsay
Tue Mar 26, 2019 4:50 pm
Forum: Amplify Shader Editor
Topic: Cant find the Alpha to coverage in new version
Replies: 5
Views: 4326

Re: Cant find the Alpha to coverage in new version

I have enabled Alpha to coverage but looks like my shadows no longer cast.
by RobRamsay
Sun Mar 24, 2019 3:35 pm
Forum: Amplify Shader Editor
Topic: HDRP showing pink and giving me errors
Replies: 5
Views: 5200

Re: HDRP showing pink and giving me errors

I solved this by getting the HDRP 4.10.0 from Unity Packages.
Also updated to 1.6.3 Rev 9 from the Amplify site.

Looks good to go now!
by RobRamsay
Thu Mar 07, 2019 9:30 am
Forum: Amplify Shader Editor
Topic: Header
Replies: 6
Views: 5980

Re: Header

This is ace, not sure how I missed it,

Can we possibly get a dividing line and also tool tips?

Pretty please :)
by RobRamsay
Fri Mar 01, 2019 5:08 pm
Forum: Amplify Shader Editor
Topic: Multipass features needed:
Replies: 6
Views: 4713

Re: Multipass features needed:

Okay, no problem. I'm sure I'll figure it all out in time :)
by RobRamsay
Thu Feb 28, 2019 6:00 pm
Forum: Amplify Shader Editor
Topic: Multipass features needed:
Replies: 6
Views: 4713

Re: Multipass features needed:

If anyone can help with my Shader to add shadows for the Bush and Grass shaders
SoftworldShader_2 + _3. (triple pass unlit, adapted from the double pass unlit template)
SoftWorldShader_4 is just a test of me trying to get the shadows and light to work but no luck, see previous post.

Appreciate it ...
by RobRamsay
Thu Feb 28, 2019 5:36 pm
Forum: Amplify Shader Editor
Topic: Multipass features needed:
Replies: 6
Views: 4713

Re: Multipass features needed:

Okay, many thanks.

I still have no idea though.

Just want my shader to have shadows. I used the double pass unlit, copied it and added a third pass.

The MultipassUnlit is different, it has some gbuffer nodes which I dont know how to use.

Sorry the code side is alien to me.

I can see I have the ...
by RobRamsay
Thu Feb 28, 2019 12:18 pm
Forum: Amplify Shader Editor
Topic: Multipass features needed:
Replies: 6
Views: 4713

Multipass features needed:

Easy add extra passes via a frag/vertex output node or an easy way to make templates without entering code :)

I noticed I cant see any shadows cast or recieved with my Multipass shaders, is there something I need to enable?

Does multi-pass act or support custom lighting?

I am attempting to make a ...
by RobRamsay
Tue Feb 26, 2019 9:42 pm
Forum: Amplify Shader Editor
Topic: Multipass shader standard surface shader + ShadowCaster
Replies: 3
Views: 4984

Re: Multipass shader standard surface shader + ShadowCaster

Hi,

Am I right in thinking this will support the Standard Surface Lighting node(normally in custom lighting) in a multipass shader as I need to render my shader in a multipass so that my Post Process AO/DoF stays intact when using alpha cutout/transparency.

Is it possible.

Or, is it possible to ...
by RobRamsay
Wed Feb 06, 2019 11:15 am
Forum: Amplify Shader Editor
Topic: Vertex Normal Flicker
Replies: 3
Views: 3220

Re: Vertex Normal Flicker

Okay, did the update etc and in the end it was the render queue value was not set to a good value for my eye materials.

Sorted now, many thanks for the support.

ASE is still my favourite shader-editor!
by RobRamsay
Tue Feb 05, 2019 12:33 pm
Forum: Amplify Shader Editor
Topic: Vertex Normal Flicker
Replies: 3
Views: 3220

Vertex Normal Flicker

Hi there,

I am seeing an issue with my shaders that use the Vertex Normal node where they flicker at certain distances/angles to the camera both in scene and game views. https://youtu.be/OatqtjiwNW8

Tested in Unity 2017.1 and 2017.4

Tries with Reflection Probes, Light Probes, Shadows Cast ...