Search found 19 matches
- Tue Dec 11, 2018 2:47 pm
- Forum: Amplify Shader Editor
- Topic: Nintendo Switch Support?
- Replies: 4
- Views: 3999
Re: Nintendo Switch Support?
Great to hear, thank you for the info.
- Mon Dec 10, 2018 4:27 pm
- Forum: Amplify Shader Editor
- Topic: Nintendo Switch Support?
- Replies: 4
- Views: 3999
Re: Nintendo Switch Support?
Bump. Some simple support on this from Amplify would be very welcome. Thank you.
- Sat Dec 08, 2018 10:54 pm
- Forum: Amplify Shader Editor
- Topic: Nintendo Switch Support?
- Replies: 4
- Views: 3999
Re: Nintendo Switch Support?
Maybe if I ask differently
- Do we need to do anything special with our Amplify shaders to support Nintendo Switch?
- Mon Dec 03, 2018 4:55 pm
- Forum: Amplify Shader Editor
- Topic: Nintendo Switch Support?
- Replies: 4
- Views: 3999
Nintendo Switch Support?
Hello, we are starting to port our game to consoles and were wondering if Amplify shaders support the Switch? Under Rendering Platforms we do not see an option for the Switch (just 3DS and Wii U).
We can't seem to find a setting which provides the propper "#pragma only_renderers" code. Or will it ...
We can't seem to find a setting which provides the propper "#pragma only_renderers" code. Or will it ...
- Thu Jul 26, 2018 3:45 pm
- Forum: Amplify Color
- Topic: RenderMask Build Error
- Replies: 5
- Views: 16831
Re: RenderMask Build Error
So I just tried a couple of more things to see what would happen:
1. Reverted to v1.7.0 and it worked again.
2. Did a clean install of v1.8.0 and go the same issue.
3. Reverted just the RenderMask.shader file to the v1.7.0 version in our v1.8.0 install and everything compiles fine.
For now I am ...
1. Reverted to v1.7.0 and it worked again.
2. Did a clean install of v1.8.0 and go the same issue.
3. Reverted just the RenderMask.shader file to the v1.7.0 version in our v1.8.0 install and everything compiles fine.
For now I am ...
- Thu Jul 26, 2018 2:41 pm
- Forum: Amplify Color
- Topic: RenderMask Build Error
- Replies: 5
- Views: 16831
Re: RenderMask Build Error
I believe we are single pass, but if there is a way to verify please let me know and I can double check. Our game is not VR/AR or anything and we are not even using the masking feature - just a standard forward rendering game meant for traditional displays - https://store.steampowered.com/app/577360 ...
- Wed Jul 25, 2018 8:17 pm
- Forum: Amplify Color
- Topic: RenderMask Build Error
- Replies: 5
- Views: 16831
Re: RenderMask Build Error
Update: It seems that building for Unity v5.6.6f2 allows the build to finish, but the error still appears when making a build. Our game is not currently on 5.6.6f2 however.
- Wed Jul 25, 2018 7:50 pm
- Forum: Amplify Color
- Topic: RenderMask Build Error
- Replies: 5
- Views: 16831
RenderMask Build Error
Hello, we recently updated the the latest Amplify Color (v1.8.0_dev004 from the asset store) and can no longer build our game. We get the following error when building (windows build):
Shader error in 'Hidden/RenderMask': invalid subscript 'instanceID' 'UnitySetupInstanceID': no matching 1 ...
Shader error in 'Hidden/RenderMask': invalid subscript 'instanceID' 'UnitySetupInstanceID': no matching 1 ...
- Tue Mar 13, 2018 8:40 pm
- Forum: Amplify Shader Editor
- Topic: Diffuse Ambient Light?
- Replies: 9
- Views: 8666
Re: Diffuse Ambient Light?
Okay, thanks for the tip. I did try playing with that but could not get the shader to behave just like the old one. My solution above got an exact match from what we had. The game is close to shipping, so I'm leaving it alone lol. Our next project we will handle shaders much better! 
- Sun Mar 11, 2018 4:13 pm
- Forum: Amplify Shader Editor
- Topic: Diffuse Ambient Light?
- Replies: 9
- Views: 8666
Re: Diffuse Ambient Light?
Okay, after some experimentation I found a setup that works well in ASE to emulate what we had before (posted here). If anything could be done better/more efficiently I'm happy to hear about it. 

