The desired effect we want is to just be able to add an overall ambient color/brightness on top of the shader. I'm happy to take suggestions on how to achieve a similar result if ASE doesn't have an equivalent channel. Thanks!
![Image](http://www.greyborn.com/externalimages/forum-use/DiffuseAmbientLight-SF.png)
Best,
Scott Blinn
Greyborn Studios
Luna and the Moonling