Hello Amplify Team!
I wanted to ask for a version of AT2 with compatibility for 5.6 and the new Alloy as 5.6 adds a tremendous amount of additions and fixes for a LOT of the graphics pipeline. I have been waiting for this for months now and it is finally here. It is the last Unity version I have ...
Search found 9 matches
- Sat Apr 01, 2017 2:53 am
- Forum: Amplify Texture 2 Development Group
- Topic: Unity 5.6 Support - Alloy 3.6 Support
- Replies: 2
- Views: 28
- Sat Jul 30, 2016 12:48 am
- Forum: Amplify Texture 2 Development Group
- Topic: Unity 5.4, Alloy 3.4.1 Support
- Replies: 2
- Views: 32
Re: Unity 5.4, Alloy 3.4.1 Support
Before I lose this, here is an error I get when building with my shader changes (from the shader conversion guide)
Shader error in 'Amplify Texture/Alloy/Human/Skin': Program 'aFragmentShader', error X4510: maximum number of samplers exceeded. ps_3_0 target can have a maximum of 16 samplers (on ...
Shader error in 'Amplify Texture/Alloy/Human/Skin': Program 'aFragmentShader', error X4510: maximum number of samplers exceeded. ps_3_0 target can have a maximum of 16 samplers (on ...
- Fri Jul 29, 2016 1:45 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Unity 5.4, Alloy 3.4.1 Support
- Replies: 2
- Views: 32
Unity 5.4, Alloy 3.4.1 Support
Now that Unity 5.4 is out, is it possible to get an update? I have been taking advantage of the nice graphical boosts since the early betas.
I seem to have gotten things to work for the most part, but things are failing in build for me, I'm also having some texture problems. It seems the biggest ...
I seem to have gotten things to work for the most part, but things are failing in build for me, I'm also having some texture problems. It seems the biggest ...
- Fri Jan 29, 2016 11:35 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Alpha 38 - Alloy Integration Issue
- Replies: 3
- Views: 31
Re: Alpha 38 - Alloy Integration Issue
Hi Ricardo!
Oops. It was an error on my part. My apologies. I was confused at the consequences of using it with the newest Alloy, so I installed 3.2.7. I did do this in a brand new project but my order of downgrading and upgrading got botched. Deleting them both and doing Alloy 3.2.7 then AT2 Alpha ...
Oops. It was an error on my part. My apologies. I was confused at the consequences of using it with the newest Alloy, so I installed 3.2.7. I did do this in a brand new project but my order of downgrading and upgrading got botched. Deleting them both and doing Alloy 3.2.7 then AT2 Alpha ...
- Fri Jan 29, 2016 10:49 am
- Forum: Amplify Texture 2 Development Group
- Topic: Alpha 38 - Alloy Integration Issue
- Replies: 3
- Views: 31
Alpha 38 - Alloy Integration Issue
I recently began to try out AT2 again with Alloy.
I know I am doing something wrong, I followed the FAQ and even installed an old version of Alloy 3.2.7 (Latest is 3.3.3)
This is what I get: https://i.gyazo.com/31225aabc713459c39795f2ba0bb47e3.png
Any idea how to solve this?
I am using Unity 5 ...
I know I am doing something wrong, I followed the FAQ and even installed an old version of Alloy 3.2.7 (Latest is 3.3.3)
This is what I get: https://i.gyazo.com/31225aabc713459c39795f2ba0bb47e3.png
Any idea how to solve this?
I am using Unity 5 ...
- Thu Oct 22, 2015 8:26 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 & Uber
- Replies: 7
- Views: 71
Re: AT2 & Uber
Thanks, that sounds great. Looking forward to it.
- Wed Oct 21, 2015 11:01 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 & Uber
- Replies: 7
- Views: 71
Re: AT2 & Uber
Hi Ricardo,
Thanks for the newest update. I understand the delay and hate to push, but I just wanted to know if there is a timeline on this at all so I can know how to plan for things ahead? I use Alloy's GGX deferred shader as our custom shader, but for all our materials I now only use Uber. Our ...
Thanks for the newest update. I understand the delay and hate to push, but I just wanted to know if there is a timeline on this at all so I can know how to plan for things ahead? I use Alloy's GGX deferred shader as our custom shader, but for all our materials I now only use Uber. Our ...
- Fri Jul 31, 2015 12:23 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 & Uber
- Replies: 7
- Views: 71
Re: AT2 & Uber
Oh you recognized me! Thanks Ricardo.
This is great news. I have been looking to purchase it for some time now, but didn't want to even touch it if it didn't work with AT2. :P Can't seem to live without it now.
We are currently re-vamping our entire environment as many things were redone. We have ...
This is great news. I have been looking to purchase it for some time now, but didn't want to even touch it if it didn't work with AT2. :P Can't seem to live without it now.
We are currently re-vamping our entire environment as many things were redone. We have ...
- Wed Jul 29, 2015 2:08 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 & Uber
- Replies: 7
- Views: 71
AT2 & Uber
I have been following this asset very closely since it's surprise release:
http://forum.unity3d.com/threads/uber-s ... ra.335493/
(at least for me) It also seems to have Alloy compatibility. I am curious as maybe this could be support by AT2 at some later stage?

http://forum.unity3d.com/threads/uber-s ... ra.335493/
(at least for me) It also seems to have Alloy compatibility. I am curious as maybe this could be support by AT2 at some later stage?
