Search found 3 matches

by CaptainHexagon
Sat Jan 19, 2019 8:18 am
Forum: Amplify Shader Editor
Topic: Bakery's Vertex Lit Lightmaps and ASE shaders
Replies: 3
Views: 3569

Re: Bakery's Vertex Lit Lightmaps and ASE shaders

If it modifies the vertex color of the mesh, Then I believe all you need to do is to reroute that value through your shader. to do so you can just add a "Vertex Color" node and multiply that over your texture sampler or whatever you have.

I noticed that he is using simple math to convert the HDR to ...
by CaptainHexagon
Sat Jan 19, 2019 8:07 am
Forum: Amplify Shader Editor
Topic: Output works on debug input but not in albedo
Replies: 2
Views: 1864

Re: Output works on debug input but not in albedo

Why are you using GrapScreenColor?
by CaptainHexagon
Sat Jan 19, 2019 8:05 am
Forum: Amplify Shader Editor
Topic: [SOLVED] Mesh getting scaled up using Rotate About Axis
Replies: 2
Views: 1768

Re: Mesh getting scaled up using Rotate About Axis

If you select the output node (or click anywhere empty on the graph) you will see your shader settings, there under General you can change Vertex Output from "Relative" to "Absolute". I hope this helps, if not let me know.