If it modifies the vertex color of the mesh, Then I believe all you need to do is to reroute that value through your shader. to do so you can just add a "Vertex Color" node and multiply that over your texture sampler or whatever you have.
I noticed that he is using simple math to convert the HDR to ...
Search found 3 matches
- Sat Jan 19, 2019 8:18 am
- Forum: Amplify Shader Editor
- Topic: Bakery's Vertex Lit Lightmaps and ASE shaders
- Replies: 3
- Views: 3569
- Sat Jan 19, 2019 8:07 am
- Forum: Amplify Shader Editor
- Topic: Output works on debug input but not in albedo
- Replies: 2
- Views: 1864
Re: Output works on debug input but not in albedo
Why are you using GrapScreenColor?
- Sat Jan 19, 2019 8:05 am
- Forum: Amplify Shader Editor
- Topic: [SOLVED] Mesh getting scaled up using Rotate About Axis
- Replies: 2
- Views: 1768
Re: Mesh getting scaled up using Rotate About Axis
If you select the output node (or click anywhere empty on the graph) you will see your shader settings, there under General you can change Vertex Output from "Relative" to "Absolute". I hope this helps, if not let me know.