To any other user on the same boat: As with Billboards, the only way is to disable batching as it alters the gameobject transform. You can always use GPU instancing which is far superior.
As for Curve World, if you are already following our instructions , it's likely not supported. For any Curve ...
Search found 11 matches
- Sun Dec 30, 2018 4:27 pm
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
- Fri Dec 28, 2018 1:57 am
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
Thanks for the answer, sadly, i don't think disabling batching is a good idea, since i have several, seeeveral objects in the scene. any other solution? also, i've noticed that outline effect doesnt work with the plugin "curved world", the outline effect doesnt take the curved world offset on the ...
- Fri Dec 21, 2018 6:54 am
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
Hi, any update? how can i fix this?
- Tue Dec 18, 2018 4:27 pm
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
Thank you!! and i apologize to give all the details so bad haha. i should have said all that in the first post haha 
- Tue Dec 18, 2018 1:50 pm
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
Exactly the same happens in a blank project, look, oh, also i forgot to mention that it only happens in playmode:
https://i.gyazo.com/ac01d0020e32e7fb5048d8121b1aaecc.gif
but when i press play:
https://i.gyazo.com/06e9cf11e1a346441a82f28644f2f964.gif
i have the project sample ready, where do ...
https://i.gyazo.com/ac01d0020e32e7fb5048d8121b1aaecc.gif
but when i press play:
https://i.gyazo.com/06e9cf11e1a346441a82f28644f2f964.gif
i have the project sample ready, where do ...
- Tue Dec 18, 2018 1:20 pm
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
I'm using the last version on the assetstore at least,well, where can i send the sample project? and i will test it on a blank project and see how it goes. could it be that i updated the unity version of the project (from 2018.2 to 2018.3)?
- Mon Dec 17, 2018 7:10 pm
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
We've ran another test with the previously shared shader example, with the addition of an Outline node, and were unable to replicate the issue:
https://i.imgur.com/xPo3297.png
https://i.imgur.com/7YKZr0h.gif
Perhaps it could be related to your lighting settings?
Are you able to replicate ...
https://i.imgur.com/xPo3297.png
https://i.imgur.com/7YKZr0h.gif
Perhaps it could be related to your lighting settings?
Are you able to replicate ...
- Sun Dec 16, 2018 11:45 pm
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
hey can you help me??
- Fri Dec 14, 2018 4:21 pm
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Re: Problem with point lights in custom light
Hi! yes i found the problem, all start to flicker in black when you enable the outline (both, from the node and the shader itself), can you replicate this? it also happens with the toon examples, and try to add more objects.
- Fri Dec 14, 2018 12:21 am
- Forum: Amplify Shader Editor
- Topic: Problem with point lights in custom light
- Replies: 19
- Views: 49288
Problem with point lights in custom light
Well, as the title says, there is a weird glitch when i put several objects in the scene, some of them start flickering black. i tried to debug the error, and it appears to be that when i calculate the light/shadows throught the "dot" node with the world normal and the world light direction node, it ...