Ricardo Teixeira wrote:To any other user on the same boat: As with Billboards, the only way is to disable batching as it alters the gameobject transform. You can always use GPU instancing which is far superior.
As for Curve World, if you are already following our instructions, it's likely not supported. For any Curve World specific issues, I recommend contacting the developer; maybe refrain from "review bombing" him before he gets back to you, he is usually pretty busy but quite helpful.
Thanks!
deadlycrow1 wrote:Ricardo Teixeira wrote:To any other user on the same boat: As with Billboards, the only way is to disable batching as it alters the gameobject transform. You can always use GPU instancing which is far superior.
As for Curve World, if you are already following our instructions, it's likely not supported. For any Curve World specific issues, I recommend contacting the developer; maybe refrain from "review bombing" him before he gets back to you, he is usually pretty busy but quite helpful.
Thanks!
Hi Ricardo, i did what you adviced and it worked!, also i've been told by the curved world creator that i can make it work by also modifyng the second pass vertex offset (which is the one that controls the outline effect), though i did it modyfying the shader by code in visual studio, is there anyway to do that inside the ASE canvas?
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