what are the plans to support Unity's post processing stack v2? I know there's a (Legacy) post processing shader template but creating my own template for the post processing stack failed because of insufficient knowledge and/or problems with HLSLPROGRAM inside the ASE template.
Is there any template or support for the post processing stack on the line?
what are the plans to support Unity's post processing stack v2? I know there's a (Legacy) post processing shader template but creating my own template for the post processing stack failed because of insufficient knowledge and/or problems with HLSLPROGRAM inside the ASE template.
Is there any template or support for the post processing stack on the line?
Thanks for your awesome shader editor btw
Hey there, thanks for asking!
We're definitely planning to support it but, unfortunately, we don't have an official ETA.
Hello,
are there any updates on this? If not, what's the best way to know or be notified of any updates regarding this? I'd love to use ASE for Unity's post processing stack!
Thanks!
We have no ETA available for this specific task, but you can keep an eye on our Unity Forum Thread to track of all the releases and changelogs, since we post directly there as soon as we release updates.
Hello, we've just introduced a new template that offers support for Unity's PPS, feel free to access the latest version from our website, it should land on the Asset Store later on.
For additional information, please check out our release post.