I hope we will eventually see a simple method for gauging performance on a shader by simply adding the time it takes to "get through" nodes. Similar to Substance Designer.
Please please add this feature. My current workflow for profiling the performance of a shader isn't exactly idea or precise.
Great need for performance profiling
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Great need for performance profiling
Hello, thank you for getting in touch and for your support!
This is actually something that has been on our mind, hopefully we'll be able to tackle it at a later stage!
Please let us know if you have any further questions, thanks!
This is actually something that has been on our mind, hopefully we'll be able to tackle it at a later stage!
Please let us know if you have any further questions, thanks!
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Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!