Does it work well with Spine assets?

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thrall99
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Joined: Sat Sep 15, 2018 5:31 pm

Does it work well with Spine assets?

Post by thrall99 »

I have tried a shader package for 2d sprites but it didn't work well with spine because spine uses mesh renderer. So does this one work well enough with spine assets?
Thanks.
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Ricardo Teixeira
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Re: Does it work well with Spine assets?

Post by Ricardo Teixeira »

Hello,

Does Spine support custom shaders?

Thanks!
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thrall99
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Joined: Sat Sep 15, 2018 5:31 pm

Re: Does it work well with Spine assets?

Post by thrall99 »

Yes, I think it does as you can see here
http://es.esotericsoftware.com/forum/Sp ... Unity-5838
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Ricardo Teixeira
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Re: Does it work well with Spine assets?

Post by Ricardo Teixeira »

thrall99 wrote:Yes, I think it does as you can see here
http://es.esotericsoftware.com/forum/Sp ... Unity-5838
Hello,

I'm not entirely sure about specific Spine requirements but try the 2 shaders below and let me know if it works well for you.

Surface and Sprite shader: Download

I recommend posting your request in the official Spine forum, ASE does offer a custom node API, Shader Templates, and you can add your own .cginc's if necessary.

Thanks!
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thrall99
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Joined: Sat Sep 15, 2018 5:31 pm

Re: Does it work well with Spine assets?

Post by thrall99 »

Hello Ricardo, thanks for the reply. Surface shader doesn't seem to work, at least it shows as a black sprite. On the other hand the sprite shader does work and it blends the spine asset with any other texture I choose. Does this mean that amplify works with Spine? thanks.
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Amplify_Borba
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Re: Does it work well with Spine assets?

Post by Amplify_Borba »

Hello! Like Ricardo has mentioned in his previous reply, we couldn't find enough information regarding Spine's requirements for support / use of custom shaders, so we can't really guarantee that ASE shaders will work with it.

In this particular situation, your best bet will be to ask in the Spine forums if anyone has already tackled this or if the developers can provide further information regarding its implementation in custom shaders.

The sprite shader that has been shared is comparable to the basic Unlit, any effect that you want to create must be built from scratch through our editor.

Please let us know if you have any further questions, thanks!
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