Strange behaviour in creating Snow Accumulation variant

Node-based Shader Editor
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elettrozero
Posts: 15
Joined: Fri Jan 26, 2018 10:43 pm

Strange behaviour in creating Snow Accumulation variant

Post by elettrozero »

I'm trying to use the Snow Accumulation example but without the Specular map.

I removed the node for Specular textures but....if I leave in place the Lerp node, like this:

Image

The shader compliles

If I remove the node like this:

Image

I receive this error:

Shader error in 'ASE/Accumulation': cannot implicitly convert from 'const float3' to 'float4' at line 60 (on d3d11)



What am I doing wrong?
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Strange behaviour in creating Snow Accumulation variant

Post by Amplify_Borba »

Hello, thank you for taking the time to report this issue!

I've just confirmed it on my side and will pass it along to the developer for further investigation, I'll let you know once we have any further developments, thanks!
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Strange behaviour in creating Snow Accumulation variant

Post by Amplify_Borba »

We've just released a new build, which you can download through our website, in which we've fixed this issue.

Feel free to download it and take it for a spin, all feedback is welcome, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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