For the last years our project has been using Amplify Textures, with great success. and were getting closer to release.
(How else can we have 16 GB of textures in our game...

Since I remember I've been converting some shaders into amplified versions, and every time i upgrade the version of amplify or Unity, I have to 3 way merge it together again.
The main shader I am missing as amplified is the Speedtree shader.
With some simple hooks into the unity shader source I am able to create an amplified version of it. and I've been doing this for a while now.
I wonder, can you guys not just supply the amplified version of the speedtree shader with every amplify/unity release?
That would sure save me lots of time.
There is some other thing that I cannot get working through about speedtree amplified, this is the speedtree billboard shader, whenever I apply the usual hooks, The billboard texture rendered is of extreme low MIP level, and nothing with my limited shader knowledge managed to fix that. maybe you guys can look into it? I think it's simply the amplify not requesting the right MIP level somehow... THe rest of the billboard shader seems to work correct, it is changing the texture part rendered correctly around..
Thanks!
Maxim.