Hi, where can I get more information about Rendering Options https://prnt.sc/i38jhg
Most of them are pretty clear, but others like "Meta Pass" and "Add Pass" are confusing. I've found some info about Meta Pass but I have no idea what "Add Pass" means. Also, where I can enable light probes? If I want to make lit PBR particles with light probes support.
For example, if I making unlit alpha blended shader, I need to use something like this https://prnt.sc/i38l53 right?
More info about Rendering Options
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: More info about Rendering Options
Hey there! The rendering options are used to mimic Unity's standard shader, more details can be found within Unity's official documentation ( e.g. Meta Pass ).DuvE wrote:Hi, where can I get more information about Rendering Options https://prnt.sc/i38jhg
Most of them are pretty clear, but others like "Meta Pass" and "Add Pass" are confusing. I've found some info about Meta Pass but I have no idea what "Add Pass" means.
The Add Pass for example is where additive per-pixel lights are calculated, such as Point, Spotlight and Area lights, one pass being performed per light, while the Directional light is calculated in the forward base pass.
What shader type are you using for this particular situation?DuvE wrote:Also, where I can enable light probes? If I want to make lit PBR particles with light probes support.
For example, if I making unlit alpha blended shader, I need to use something like this https://prnt.sc/i38l53 right?
Looking forward to your reply.
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