So I have my Unity game running fine on Windows with DX11 @ 60-80 fps. When I switched to Vulkan API my framerate dropped to the mid 40s. I started toggling effects, and when I toggled AmplifyBloom I saw the biggest improvement.
I know Vulkan in Unity is still considered "experimental", but I think you guys should look at your code and see if there is anything happening that might be causing more work for the Vulkan driver over the DX11 driver.
AmplifyBloom not officially supported by Vulkan
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: AmplifyBloom under Vulkan is SLOW
Hello,Basilisk wrote:So I have my Unity game running fine on Windows with DX11 @ 60-80 fps. When I switched to Vulkan API my framerate dropped to the mid 40s. I started toggling effects, and when I toggled AmplifyBloom I saw the biggest improvement.
I know Vulkan in Unity is still considered "experimental", but I think you guys should look at your code and see if there is anything happening that might be causing more work for the Vulkan driver over the DX11 driver.
Thank you for the heads up, we will definitely look into adding Vulkan support to all our products soon. Apologies for the inconvenience, we will keep you posted on any related updates.
Thanks!
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Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!