AssetBundles VT problem

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Itekube
Posts: 20
Joined: Wed Apr 09, 2014 10:55 pm

AssetBundles VT problem

Post by Itekube »

Hello Ricardo, Diogo,

As i said yesterday i have some trouble with AssetBundle and VT.
When i load one AssetBundle everything works fine but when i load two or more AssetBundle, sometimes i have VT problems. Some parts works fine other don't.
Contact me in mail if you want to download my project.

David
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AssetBundles VT problem

Post by Ricardo Teixeira »

Itekube wrote:Hello Ricardo, Diogo,
As i said yesterday i have some trouble with AssetBundle and VT.
When i load one AssetBundle everything works fine but when i load two or more AssetBundle, sometimes i have VT problems. Some parts works fine other don't.
Contact me in mail if you want to download my project.
David
Hello David,

AT2 currently can't support Asset Bundles. Were you looking to target Web builds?

You can use Asset Bundles on with AT2 but, unfortunately, you are quite limited. You can add Virtual Texture Asset to bundles, however, a Virtual Texture Asset does not contain the actual VT texture data, it only contains a VT header/description. The texture data is stored separately on a Amplify cache folder, and then deployed into the app folder during post build. At runtime, Amplify reads the VT Asset that contains the information about where the actual virtual texture data location.

Due to technical limitations in Unity and Asset Bundles themselves, to our knowledge, there's no way to include the actual massive texture data in a Asset Bundle. This is also the reason why we don't support Webplayer.

Asset Bundle support will be revisited at a later stage.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
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Itekube
Posts: 20
Joined: Wed Apr 09, 2014 10:55 pm

Re: AssetBundles VT problem

Post by Itekube »

No Ricardo, i try to use assetbundle for standalone win32 and i deploy VT manually.
I saw your previous message about it but deploy VT manually is not a problem.
I will try to build without assetbundle but my project is really big now and i have more than 200K materials and textures.
May be this is the problem.
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AssetBundles VT problem

Post by Ricardo Teixeira »

Itekube wrote:No Ricardo, i try to use assetbundle for standalone win32 and i deploy VT manually.
I saw your previous message about it but deploy VT manually is not a problem.
I will try to build without assetbundle but my project is really big now and i have more than 200K materials and textures.
May be this is the problem.
Hello David,

Thank you for elaborating. Unfortunately, we currently cannot recommend using it with Asset Bundles; we are not fully aware of the possible problems that you might encounter.


200k materials has to be a new record! Can you share some information regarding your project? We would love to know more in order to replicate possible issues on our side.

We are available via email at [email protected].
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Itekube
Posts: 20
Joined: Wed Apr 09, 2014 10:55 pm

Re: AssetBundles VT problem

Post by Itekube »

Ricardo,

As soon as i add more than 5 VT (it is not size depending but number) i have some glitches.
I tried with or without assetbundle.

With 5 VT
5 VT
5 VT
2017-06-01-(1).jpg (224.6 KiB) Viewed 41 times
With 6 VT
6 VT
6 VT
2017-06-01.jpg (237.92 KiB) Viewed 41 times
And off course, i send you an email with some detail about my project but it is always the city of Lyon in 3D.

David
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AssetBundles VT problem

Post by Ricardo Teixeira »

That's a tricky one, we have projects using many more virtual textures without any problems. Any clues to what could be causing the problem on your side?
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Itekube
Posts: 20
Joined: Wed Apr 09, 2014 10:55 pm

Re: AssetBundles VT problem

Post by Itekube »

I have no idea about this problem :(
Can you look at it if i provide you a small project ? (10/15go with VT) or a player with development build (8/9go) ?
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AssetBundles VT problem

Post by Ricardo Teixeira »

Itekube wrote:I have no idea about this problem :(
Can you look at it if i provide you a small project ? (10/15go with VT) or a player with development build (8/9go) ?
That would be extremely helpful, please do send them over.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: AssetBundles VT problem

Post by Ricardo Teixeira »

Hello,

We sent you a temporary fix via email, be sure to let us know if the problem has been corrected so that we can share it with other users.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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