First return for AT2

Development feedback for early adopters.
Post Reply
Itekube
Posts: 20
Joined: Wed Apr 09, 2014 10:55 pm

First return for AT2

Post by Itekube »

Hello Diogo,

I'm trying the AT2 dev 2 since 3 hours now and it's much much better.
High cpu is gone and we can use unity editor with AT2 manager activated.
Texture build time is much much speeder :)
DX11 is ok and the new hardware level is very cool.

One problem. It crashed when i added a directory with more than 1000 materials and 700mo of textures.

My brother is still modifying the nda but the hdd is ready to go with all the data.

David
Itekube
Posts: 20
Joined: Wed Apr 09, 2014 10:55 pm

Re: First return for AT2

Post by Itekube »

Diogo,

At2 froze my pc when I builded a virtual texture with more than 80000 blocks in high hardware level.
User avatar
Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: First return for AT2

Post by Diogo Teixeira »

Itekube wrote:1) At2 froze my pc when I builded a virtual texture with more than 80000 blocks in high hardware level.
2) One problem. It crashed when i added a directory with more than 1000 materials and 700mo of textures.
Thanks for the report. I'll do some tests to cover both of these.
Itekube wrote:My brother is still modifying the nda but the hdd is ready to go with all the data.
I've already received the document. Will have a look and get back to you ASAP.
Research & Development at Amplify Creations
Post Reply