ASE + Unity Particle System problem

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okoto
Posts: 9
Joined: Tue Feb 21, 2017 6:07 pm

ASE + Unity Particle System problem

Post by okoto »

How do I use a shader property with unity particle system? Currently my shader is ignoring the color over life time for example.
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: ASE + Unity Particle System problem

Post by Ricardo Teixeira »

Hello,

Thank you for using the Amplify Shader Editor, we really appreciate the support. Unfortunately, particle systems are currently not officially supported. I will register your email and contact you as soon as we have any new developments.

Apologies for the inconvenience.
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grayworks
Posts: 2
Joined: Sat Apr 01, 2017 4:26 pm

Re: ASE + Unity Particle System problem

Post by grayworks »

Hello! It would be awesome if you add particle shader support. I can't wait this functionality. Do you have any plans or information to this subject? :)
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: ASE + Unity Particle System problem

Post by Ricardo Teixeira »

Hello,

We are working on it, should be available fairly soon. We will keep you posted.

Thanks!
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lowic
Posts: 1
Joined: Wed Oct 04, 2017 1:05 pm

Re: ASE + Unity Particle System problem

Post by lowic »

If you only need color and alpha information you can actually use the Vertex Color node, as Shuriken is modifying vertex color to give Color to particles.
phero
Posts: 3
Joined: Sat May 26, 2018 7:02 pm

Re: ASE + Unity Particle System problem

Post by phero »

Any updates on this?
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: ASE + Unity Particle System problem

Post by Amplify_Borba »

Hello! We deeply apologize for not getting in touch earlier, we do already offer a template specific for particles, which you can access through the Shader Type list, in Legacy > Particles Alpha Blended.

We also provide a sample that makes use of this template, which you can find in the Assets > AmplifyShaderEditor > Examples > Official > TemplateExamples > Particles > HeatHaze.

Please let us know if you have any further questions.
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